HEX TOWER BOOGIE
Factorio meets Bloons TD, on a weird little hex globe.

Fact sheet
| Title | Hex Tower Boogie |
| Developer | 3ofus (solo developer) |
| Genre | Tower Defense × Factory Automation |
| Release | October 27, 2026 (Steam, Windows) — Steam Next Fest October 2026 |
| Demo | Free browser demo live now: Steam · itch.io · Newgrounds · galaxy.click |
| Engine | Godot 4.5 |
| Players | Single-player |
| Languages | EN, DE, PT-BR, RU, ZH |
| Press contact | bratgeraet@gmail.com · Discord |
About the game
Towers can't shoot on their own in Hex Tower Boogie. You build the belt-and-grabber factory line that feeds them ammo, shape the rounds in stations (splash, pierce, split, homing), and socket punch cards on top for extra fire triggers.
The real game: stacking effects until it gets ridiculous. Homing AND multishot AND pierce AND bonus damage on the same shot? Yes. By the end your screen is less tower defense, more fireworks factory.
Flower power vs. the war machine, with a groovy 60s soundtrack. Build the machine. Feed the towers. Let the whole board boogie.
Clips

Screenshots
Key art & logo
Music & content — note for creators
Streamer-safe. Original AI-generated soundtrack (Suno, commercial license held by 3ofus). Safe for monetized videos and streams; we file no Content ID or copyright claims on Hex Tower Boogie footage. Generative AI was used in the development workflow (some art assets, music); the game does not generate content at runtime.
About 3ofus
3ofus is a solo developer from Germany building Hex Tower Boogie in Godot, in public, with heavy use of telemetry and an AI-assisted workflow. The demo ships weekly updates; the full game hits Steam on October 27, 2026.